Tuesday, 25 February 2014

Dargon Curve Python

The dragon curve fractal can be defined in a Lindenmayer System. The method can be easily acquire in the math websites or in wikipedia. Here is a sample:

  • angle 90°
  • initial string FX
  • string rewriting rules
    • XX+YF+
    • Y ↦ −FXY 

     This can be describe as:
    • start with a base segment
    • replace each segment by 2 segment with a right angle and a rotation of 45 degrees


    Here is a further explanation 
    • + = turn right
    • - = turn left 
    • F = go forward 
    • FX = initial string 
    • X = X+YF+
    • Y = -FX-Y

    In our python we will control the generation through some inputs
    •  length, =  is the distance the turtle function will travel (the drawn line)
    •  angle, = angle of the turtles rotation
    • level, = this is the iteration level
    • first_state = this is the L-systems starting description basically FX
    •  tar1, =character to replace the each iteration
    • tar2,  = character to replace the each iteration
    • replace, = the character/value to replace with
    • replace2 = the character/value to replace with


     Here we start an initial state of FX. Remember we a rule that states that every X in the list is replace with X+YF+. We get F(X+YF+) or FX+YF+. This basically means Move Forward -> Turn Right -> Move Forward -> Turn Right. This creates a corner 

    In the next iteration we replace all Y characters with -FX-Y.
     our first corner was FX+YF++-FX-Y.F+

    Here is a value in 5 level:
    FX+YF++-FX-YF++-FX+YF+--FX-YF++-FX+YF++-FX-YF+--FX+YF+--FX-YF++-FX+YF++-FX-YF++-FX+YF+--FX-YF+--FX+YF++-FX-YF+--FX+YF+--FX-YF+

    Here is a piece of the code :
    # this means all the names in the turtle module will be available to us
    from turtle import *

    # in here we try and state the varaibles which are going to be used for our loops
    def DragonCurve(length, angle, level,first_state, tar1,replace, tar2, replace2):

    constant = first_state

    for count in range(level):
    constant2 = ''
    for char in constant:
    if char == tar1:
    constant2 +=replace
    elif char == tar2:
    constant2 +=replace2
    else:
    constant2 +=char
    constant = constant2


    # this will try and draw our dragon curve based on the value taken from previous loop
    for char in constant:
    if char =='F':
    forward(length)
    elif char == '+':
    right(angle)
    elif char =='-':
    left(angle)
    # this is a turtle command that takes the speed of our drawing
    speed(50)
    hideturtle()
    # this will start up our commands
    DragonCurve(10,90,10,'FX+FX+','X','X+YF','Y','FX-Y')

Wednesday, 19 February 2014

The Simple RIB

this is our simple renderman RIB file with our simple shader. The shader will have procedural pattern plug into it to produce the appearance of our shader and the growth of the frost. all of this will be done through python.

Our RIB FILE
    
Display "" "framebuffer" "rgba"
Format 250 250 1
Projection "perspective" "fov" 40

 
Translate  0 0 3
Rotate -30 1 0 0
Rotate 0   0 1 0
Scale 1 1 -1

WorldBegin
    LightSource "pointlight" 1 "intensity" 30 "from" [2 2 2]
    TransformBegin
        Surface "FrostBase"
        AttributeBegin
       
               
        AttributeEnd
        Color 0.078 0.120 0.160
        Sphere 1 -1 1 360
    TransformEnd
WorldEnd




Our Base Shader

surface FrostBase(float Kd = 0.8,
                   frost = 0.5)
                  
{
normal  n = normalize(N),
        nf = faceforward(n, I);
float   hump = 0;
color   surfcolor = Cs;
 

color  diffusecolor = Kd * diffuse(nf);
Oi = Os;
Ci = Oi * surfcolor * diffusecolor;
}