Sunday 2 March 2014

Problems

There are a couple of problems I encounter after creating the pattern in python. How do we display this in our shader? Questions arise such as how do I convert this to RSL and what function within the RSL we can use to mimic the turtle module commands? After doing some reading and a lot more thinking I decided to create the procedure in a RIB file or with MAYA . Basically we create the loop then establish a variable that would receive the position of the lines then display it in RIB with RiPoint primitive or in MAYA using some polygons or curves.

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