Friday, 18 April 2014

Displacement and adding the pattern





The Displacement is a straightforward equation of noise and RSL transform function which transforms the point P from the coordinate system fromspace to coordinate system tospace.  A variable(in this case HUMP variable ) is created for the FOR loop to work and then at the end feeded into the P variable to calculate the new normal of the geometry. This algorithm is basically just a noise distortion for the surface then the loop derives the amount of distortion and strength of the displace Normals.

 
This is the result adding the pattern from the ST coloration. this was a simple geometric shape. 

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